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Par04DefineMeshModel.cc
Go to the documentation of this file.
1//
2// ********************************************************************
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25//
27#include <G4FastTrack.hh> // for G4FastTrack
28#include <G4Track.hh> // for G4Track
29#include <G4VFastSimulationModel.hh> // for G4VFastSimulationModel
30#include <G4VUserEventInformation.hh> // for G4VUserEventInformation
31#include "G4Event.hh" // for G4Event
32#include "G4EventManager.hh" // for G4EventManager
33#include "Par04EventInformation.hh" // for Par04EventInformation
34class G4FastStep;
36class G4Region;
37
38//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
39
41 : G4VFastSimulationModel(aModelName, aEnvelope)
42{}
43
44//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
45
49
50//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
51
53
54//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
55
57{
58 return true;
59}
60
61//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
62
64{
65 auto info = dynamic_cast<Par04EventInformation*>(
66 G4EventManager::GetEventManager()->GetConstCurrentEvent()->GetUserInformation());
67 // check if particle direction and position were already set for this event
68 if(info != nullptr)
69 return !info->GetFlag();
70 else
71 return true;
72}
73
74//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
75
77{
78 auto info = dynamic_cast<Par04EventInformation*>(
79 G4EventManager::GetEventManager()->GetConstCurrentEvent()->GetUserInformation());
80 if(info == nullptr)
81 {
82 info = new Par04EventInformation();
83 G4EventManager::GetEventManager()->GetNonconstCurrentEvent()->SetUserInformation(info);
84 }
85 info->SetPosition(aFastTrack.GetPrimaryTrack()->GetPosition());
86 info->SetDirection(aFastTrack.GetPrimaryTrack()->GetMomentumDirection());
87 info->SetFlag(true);
88}
virtual void DoIt(const G4FastTrack &, G4FastStep &) final
Check particle direction, entrance point, and store it in event information.
Par04DefineMeshModel(G4String, G4Region *)
virtual G4bool IsApplicable(const G4ParticleDefinition &) final
Model is applicable to all particles.
virtual G4bool ModelTrigger(const G4FastTrack &) final
Check if particle is entering the volume.
G4bool GetFlag() const
Get flag.

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