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PerspectiveVisActionMessenger.cc
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25//
26/// \file visualization/perspective/src/PerspectiveVisActionMessenger.cc
27/// \brief Implementation of the PerspectiveVisActionMessenger class
28//
29//
30
32
34
35#include "G4UImanager.hh"
36#include "G4UIcommand.hh"
37#include "G4UIdirectory.hh"
38#include "G4UIcmdWithAString.hh"
39
40//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
41
45 fPVA(PVA),
46 fpDirectory(0),
47 fpCommandOS(0),
48 fpCommandScene(0)
49{
50 G4bool omitable;
51
52 fpDirectory = new G4UIdirectory ("/perspectiveDemo/");
53 fpDirectory -> SetGuidance ("Perspective demonstration commands.");
54
55 fpCommandOS = new G4UIcmdWithAString ("/perspectiveDemo/optionString", this);
56 fpCommandOS -> SetGuidance
57 ("Option string - any combination of \"x\", \"y\", \"z\", \"a[ll]\".");
58 fpCommandOS -> SetGuidance
59 ("Controls direction of perspective lines.");
60 fpCommandOS -> SetParameterName ("option-string", omitable = true);
61 fpCommandOS -> SetDefaultValue("all");
62
63 fpCommandScene = new G4UIcmdWithAString ("/perspectiveDemo/scene", this);
64 fpCommandScene -> SetGuidance
65 ("Scene name.");
66 fpCommandScene -> SetParameterName ("scene-name", omitable = true);
67 fpCommandScene -> SetDefaultValue("room-and-chair");
68 fpCommandScene -> SetCandidates("room-and-chair");
69}
70
71//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
72
79
80//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
81
83(G4UIcommand* command, G4String newValue)
84{
85 if (command == fpCommandOS)
86 {
87 fPVA->SetOptionString(newValue);
88 }
89
90 else if (command == fpCommandScene)
91 {
92 fPVA->SetScene(newValue);
93 }
94
95 G4UImanager::GetUIpointer()->ApplyCommand("/vis/viewer/rebuild");
96}
97
98//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
99
Definition of the PerspectiveVisActionMessenger class.
Definition of the PerspectiveVisAction class.
virtual void SetNewValue(G4UIcommand *, G4String)
PerspectiveVisActionMessenger(PerspectiveVisAction *)
void SetScene(const G4String &scene)
void SetOptionString(const G4String &optionString)

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