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PrimaryGeneratorAction.cc
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26//
27/// \file B2/B2a/src/PrimaryGeneratorAction.cc
28/// \brief Implementation of the B2::PrimaryGeneratorAction class
29
30#include "PrimaryGeneratorAction.hh"
31
32#include "G4LogicalVolumeStore.hh"
33#include "G4LogicalVolume.hh"
34#include "G4Box.hh"
35#include "G4Event.hh"
36#include "G4ParticleGun.hh"
37#include "G4ParticleTable.hh"
38#include "G4ParticleDefinition.hh"
39#include "G4SystemOfUnits.hh"
40#include "Randomize.hh"
41
42namespace B2
43{
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
46
48{
49 G4int nofParticles = 1;
50 fParticleGun = new G4ParticleGun(nofParticles);
51
52 // default particle kinematic
53
54 G4ParticleDefinition* particleDefinition
55 = G4ParticleTable::GetParticleTable()->FindParticle("proton");
56
57 fParticleGun->SetParticleDefinition(particleDefinition);
58 fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
59 fParticleGun->SetParticleEnergy(3.0*GeV);
60}
61
62//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
63
68
69//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
70
72{
73 // This function is called at the begining of event
74
75 // In order to avoid dependence of PrimaryGeneratorAction
76 // on DetectorConstruction class we get world volume
77 // from G4LogicalVolumeStore.
78
79 G4double worldZHalfLength = 0;
80 G4LogicalVolume* worldLV
81 = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
82 G4Box* worldBox = nullptr;
83 if ( worldLV ) worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
84 if ( worldBox ) worldZHalfLength = worldBox->GetZHalfLength();
85 else {
86 G4cerr << "World volume of box not found." << G4endl;
87 G4cerr << "Perhaps you have changed geometry." << G4endl;
88 G4cerr << "The gun will be place in the center." << G4endl;
89 }
90
91 // Note that this particular case of starting a primary particle on the world boundary
92 // requires shooting in a direction towards inside the world.
93 fParticleGun->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
94
95 fParticleGun->GeneratePrimaryVertex(anEvent);
96}
97
98//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
99
100}
101
void GeneratePrimaries(G4Event *) override

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