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DetectorConstruction.cc
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1//
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25//
26/// \file scavenger/src/DetectorConstruction.cc
27/// \brief Implementation of the scavenger::DetectorConstruction class
28
29#include "DetectorConstruction.hh"
30#include "G4NistManager.hh"
31#include "G4Box.hh"
32#include "G4LogicalVolume.hh"
33#include "G4PVPlacement.hh"
34#include "G4VisAttributes.hh"
35#include "G4SystemOfUnits.hh"
36#include "G4SDManager.hh"
37#include "G4MultiFunctionalDetector.hh"
38#include "G4VPrimitiveScorer.hh"
39#include "ScoreSpecies.hh"
40#include "PrimaryKiller.hh"
41
42namespace scavenger
43{
44
45//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
46
49
50//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
51
53 // Water is defined from NIST material database
54 auto *man = G4NistManager::Instance();
55 auto *water = man->FindOrBuildMaterial("G4_WATER");
56
57 // World
58 G4double world_sizeXYZ = 1. * km;
59 auto solidWorld =
60 new G4Box("World",
61 0.5 * world_sizeXYZ,
62 0.5 * world_sizeXYZ,
63 0.5 * world_sizeXYZ);
64
65 auto logicWorld =
66 new G4LogicalVolume(solidWorld,
67 water,
68 "World");
69
70 G4VPhysicalVolume *physWorld =
71 new G4PVPlacement(nullptr, //no rotation
72 G4ThreeVector(), //its position at (0,0,0)
73 logicWorld, //its logical volume
74 "World", //its name
75 nullptr, //its mother volume
76 false, //no boolean operation
77 0, //copy number
78 true); //checking overlaps
79
80 // Visualization attributes
81 auto worldVisAtt = new G4VisAttributes(G4Colour(.5, 1.0, .5));
82 worldVisAtt->SetVisibility(true);
83 logicWorld->SetVisAttributes(worldVisAtt);
84 return physWorld;
85}
86
87//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
88
90 G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
91 /**
92 * declare World as a MultiFunctionalDetector scorer
93 */
94 auto mfDetector = new G4MultiFunctionalDetector("mfDetector");
95
96 // Kill primary track after a chosen energy loss OR under a chosen
97 // kinetic energy
98 auto primaryKiller = new PrimaryKiller("PrimaryKiller");
99 primaryKiller->SetMinLossEnergyLimit(500. * eV); // default value
100 primaryKiller->SetMaxLossEnergyLimit(1. * keV); // default value
101 mfDetector->RegisterPrimitive(primaryKiller);
102
103 // Record Species scorer:
104 // - score number of species over time
105 // - score the total energy deposition
106 // - compute the radiochemical yields (G values)
107 G4VPrimitiveScorer *gValues = new ScoreSpecies("Species");
108 mfDetector->RegisterPrimitive(gValues);
109 G4SDManager::GetSDMpointer()->AddNewDetector(mfDetector);
110 SetSensitiveDetector("World", mfDetector);
111}
112
113//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
114
115}
Definition of the scavenger::PrimaryKiller class.
Definition of the scavenger::ScoreSpecies class.
G4VPhysicalVolume * Construct() override
Kill the primary particle:
Primitive scorer class for scoring the radiolytic species produced after irradiation in a water volum...

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