How to Generate a Primary Event¶
Generating Primary Events¶
G4VuserPrimaryGeneratorAction is one of the mandatory classes
available for deriving your own concrete class. In your concrete class,
you have to specify how a primary event should be generated. Actual
generation of primary particles will be done by concrete classes of
G4VPrimaryGenerator, explained in the following sub-section. Your
G4VUserPrimaryGeneratorAction concrete class just arranges the way
primary particles are generated.
//////////////////////////////////
// PrimaryGeneratorAction.hh
//////////////////////////////////
#ifndef PrimaryGeneratorAction_h
#define PrimaryGeneratorAction_h 1
#include "G4VUserPrimaryGeneratorAction.hh"
#include "G4ThreeVector.hh"
#include "globals.hh"
class G4ParticleGun;
class G4Event;
class PrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
  public:
    PrimaryGeneratorAction(
      const G4String& particleName = "geantino",
      G4double energy = 1.*MeV,
      G4ThreeVector position= G4ThreeVector(0,0,0),
      G4ThreeVector momentumDirection = G4ThreeVector(0,0,1));
    ~PrimaryGeneratorAction();
    // methods
    virtual void GeneratePrimaries(G4Event*);
  private:
    // data members
    G4ParticleGun*  fParticleGun; //pointer a to G4 service class
};
#endif
//////////////////////////////////
// PrimaryGeneratorAction.cc
//////////////////////////////////
#include "PrimaryGeneratorAction.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::PrimaryGeneratorAction(
                                const G4String& particleName,
                                G4double energy,
                                G4ThreeVector position,
                                G4ThreeVector momentumDirection)
  : G4VUserPrimaryGeneratorAction(),
    fParticleGun(0)
{
  G4int nofParticles = 1;
  fParticleGun  = new G4ParticleGun(nofParticles);
  // default particle kinematic
  G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
  G4ParticleDefinition* particle
    = particleTable->FindParticle(particleName);
  fParticleGun->SetParticleDefinition(particle);
  fParticleGun->SetParticleEnergy(energy);
  fParticleGun->SetParticlePosition(position);
  fParticleGun->SetParticleMomentumDirection(momentumDirection);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::~PrimaryGeneratorAction()
{
  delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
  // this function is called at the beginning of event
  fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Selection of the generator¶
In the constructor of your G4VUserPrimaryGeneratorAction, you should
instantiate the primary generator(s). If necessary, you need to set some
initial conditions for the generator(s).
In PrimaryGeneratorAction,  G4ParticleGun
is constructed to use as the actual primary particle generator. Methods
of G4ParticleGun are described in the following section. Please note
that the primary generator object(s) you construct in your
G4VUserPrimaryGeneratorAction concrete class must be deleted in your
destructor.
Generation of an event¶
G4VUserPrimaryGeneratorAction has a pure virtual method named
generatePrimaries(). This method is invoked at the beginning of each
event. In this method, you have to invoke the G4VPrimaryGenerator
concrete class you instantiated via the generatePrimaryVertex()
method.
You can invoke more than one generator and/or invoke one generator more than once. Mixing up several generators can produce a more complicated primary event.
G4VPrimaryGenerator¶
Geant4 provides three G4VPrimaryGenerator concrete classes. Among
these G4ParticleGun and G4GeneralParticleSource will be
discussed here. The third one is G4HEPEvtInterface, which will be
discussed in Event Generator Interface.
G4ParticleGun¶
G4ParticleGun is a generator provided by Geant4. This class
generates primary particle(s) with a given momentum and position. It
does not provide any sort of randomizing. The constructor of
G4ParticleGun takes an integer which causes the generation of one or
more primaries of exactly same kinematics. It is a rather frequent user
requirement to generate a primary with randomized energy, momentum,
and/or position. Such randomization can be achieved by invoking various
set methods provided by G4ParticleGun. The invocation of these
methods should be implemented in the generatePrimaries() method of
your concrete G4VUserPrimaryGeneratorAction class before invoking
generatePrimaryVertex() of G4ParticleGun. Geant4 provides
various random number generation methods with various distributions (see
Global Usage Classes).
Public methods of G4ParticleGun¶
The following methods are provided by G4ParticleGun, and all of them
can be invoked from the generatePrimaries() method in your concrete
G4VUserPrimaryGeneratorAction class.
- void SetParticleDefinition(G4ParticleDefinition*)
- void SetParticleMomentum(G4ParticleMomentum)
- void SetParticleMomentumDirection(G4ThreeVector)
- void SetParticleEnergy(G4double)
- void SetParticleTime(G4double)
- void SetParticlePosition(G4ThreeVector)
- void SetParticlePolarization(G4ThreeVector)
- void SetNumberOfParticles(G4int)
G4GeneralParticleSource¶
For many applications G4ParticleGun is a suitable particle
generator. However if you want to generate primary particles in more
sophisticated manner, you can utilize G4GeneralParticleSource, the
Geant4 General Particle Source module (GPS), discussed in the next
section ( General Particle Source).